feat: add error handling to player episode functions
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@@ -29,8 +29,9 @@ export const completeAnime = async (episodeNumber: number): Promise<void> => {
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caret.textContent = "▾";
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trigger.appendChild(caret);
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}
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} catch {
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} catch (error) {
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state.episode.completionSent = false;
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console.error("failed to complete anime:", error);
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if (state.episode.completionAttempts < 2) {
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state.episode.completionAttempts++;
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setTimeout(() => completeAnime(episodeNumber), 1000);
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