fix: apply go fix updates (any, range loop, slices, maps)
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@@ -206,7 +206,7 @@ func (e engine) scoreRankedCandidates(
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var g errgroup.Group
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g.SetLimit(6)
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for i := 0; i < limit; i++ {
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for i := range limit {
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item := ranked[i]
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g.Go(func() error {
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anime := item.anime
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@@ -5,6 +5,7 @@ import (
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"mal/integrations/jikan"
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"mal/internal/db"
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"mal/internal/domain"
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"slices"
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"testing"
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"time"
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)
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@@ -219,10 +220,8 @@ func animeIDs(animes []domain.Anime) []int {
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func hasGenreSearchQuery(queries []profileSearchQuery, genreID int) bool {
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for _, query := range queries {
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for _, id := range query.genreIDs {
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if id == genreID {
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return true
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}
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if slices.Contains(query.genreIDs, genreID) {
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return true
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}
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}
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return false
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