fix: apply go fix updates (any, range loop, slices, maps)
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@@ -206,7 +206,7 @@ func (e engine) scoreRankedCandidates(
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var g errgroup.Group
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g.SetLimit(6)
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for i := 0; i < limit; i++ {
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for i := range limit {
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item := ranked[i]
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g.Go(func() error {
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anime := item.anime
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