193 lines
9.9 KiB
Markdown
193 lines
9.9 KiB
Markdown
# MyAnimeList
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<p align="center">
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<img src="/static/assets/logo.png" alt="MyAnimeList logo" width="120" />
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</p>
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<p align="center">
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<img alt="Go" src="https://img.shields.io/badge/go-1.25-00ADD8?style=flat-square&logo=go" />
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<img alt="SQLite" src="https://img.shields.io/badge/database-sqlite-003B57?style=flat-square&logo=sqlite" />
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<img alt="Bun" src="https://img.shields.io/badge/runtime-bun-000000?style=flat-square&logo=bun" />
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<img alt="Tailwind" src="https://img.shields.io/badge/tailwind-4-06D6D4?style=flat-square&logo=tailwindcss" />
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<img alt="HTMX" src="https://img.shields.io/badge/htmx-partial--updates-3366CC?style=flat-square" />
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<img alt="License" src="https://img.shields.io/badge/license-MIT-green?style=flat-square" />
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</p>
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MyAnimeList is a self-hosted anime tracker, catalog browser, watchlist, and playback app built as a
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portfolio-grade full-stack project. It brings the parts of an anime discovery workflow that usually
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live across several services into one local application: browsing titles, saving a watchlist,
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tracking progress, continuing episodes, reading metadata, finding recommendations, and watching
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through a browser player backed by provider integrations.
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The project is intentionally built like a small real-world product instead of a throwaway demo. The
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backend is a Go application with feature-oriented modules, SQLite persistence, schema migrations,
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startup data fixes, provider clients, and tests around the parts that are easy to regress. The UI is
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mostly server-rendered with Go templates and enhanced with HTMX where partial updates make sense.
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TypeScript is reserved for browser-heavy behavior such as the video player, search interactions,
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theme handling, progress updates, subtitles, skip segments, and carousel controls.
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## Why This Exists
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I made this project to explore what a focused, personal media app can look like when it is treated
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with the same care as a production product. Anime tracking is a good problem space because it touches
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many practical engineering concerns without needing a large team or cloud platform:
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- local authentication and user-owned data
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- catalog search, browse filters, details pages, and recommendations
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- long-lived state such as watchlists, playback progress, and continue-watching rows
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- server-rendered pages with small, deliberate frontend islands
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- integration boundaries around external metadata and playback providers
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- background refresh policies, cache behavior, migrations, and data repair jobs
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- observability, request context, error handling, and testable service boundaries
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The goal is not to replace a commercial anime platform. The goal is to show how I think about product
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engineering: keeping the architecture understandable, making features feel cohesive, choosing boring
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tools where possible, and building enough operational structure that the app feels like it could keep
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growing.
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## What It Can Do
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- Browse and search anime using external catalog data.
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- View detail pages with metadata, synopsis, reviews, characters, statistics, related titles, themes,
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and watch-order information.
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- Maintain a local watchlist with status-oriented user state.
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- Continue watching from stored playback progress.
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- Play episodes through an HLS-capable web player.
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- Rewrite playlists and proxy playback/subtitle requests through the server.
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- Track progress, completion, episode navigation, quality, keyboard controls, and player state in
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TypeScript.
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- Support subtitles, subtitle caching, and VTT parsing.
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- Manage skip segments and local skip-segment overrides.
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- Generate personalized top picks from watchlist taste signals and recommendation data.
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- Run SQLite migrations and one-off data fixes as the data model evolves.
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- Create local users and run maintenance commands from `cmd/user`.
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## Architecture
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The repository is organized around product features and integration boundaries:
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| Path | Purpose |
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| --- | --- |
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| `cmd/server` | Application entry point for the web server. |
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| `cmd/user` | Local admin and maintenance commands. |
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| `internal/anime` | Catalog, details, browse, search, reviews, and recommendations wiring. |
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| `internal/auth` | Local authentication, middleware, and user session behavior. |
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| `internal/watchlist` | Watchlist handlers, service logic, and persistence access. |
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| `internal/playback` | Playback state, progress, proxy tokens, skip segments, and watch data. |
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| `internal/episodes` | Episode refresh and provider mapping logic. |
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| `internal/database` | SQLite setup, migrations, and startup data fixes. |
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| `internal/db` | Generated and helper database access code. |
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| `integrations/jikan` | Jikan API client, rate limiting, query helpers, and catalog types. |
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| `integrations/playback/allanime` | Playback provider client and extraction logic. |
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| `templates` | Server-rendered pages and reusable Go template components. |
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| `static` | TypeScript source for client-side interactions and player behavior. |
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| `scripts` | Bun-powered development and maintenance scripts. |
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The application uses Go for the long-running server, domain services, provider clients, and data
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access. SQLite keeps the app simple to run locally while still supporting real schema evolution
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through migrations. Bun is used for the frontend toolchain, TypeScript checks, formatting, linting,
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and small developer scripts. `mise` pins the tool versions so a fresh checkout can get to a working
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environment quickly.
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## Technology Choices
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- **Go** keeps the backend fast, explicit, and easy to ship as a single binary.
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- **Gin** provides HTTP routing and middleware without hiding the request lifecycle.
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- **Uber Fx** wires modules together in a way that keeps feature packages independent.
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- **SQLite** makes the project self-contained and easy to run without external infrastructure.
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- **Goose** manages migrations as the schema changes.
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- **Go templates** keep most UI rendering close to the server data model.
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- **HTMX** adds small partial updates without turning the app into a full SPA.
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- **TypeScript** handles the browser behavior that benefits from strong client-side structure.
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- **Tailwind CSS** provides a compact styling workflow.
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- **Bun** runs the frontend build, lint, format, and script tasks.
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- **mise** pins local tool versions for reproducible development.
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## Developer Experience
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This project is set up around a small number of repeatable commands. The main workflow is:
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```bash
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mise install
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bun install
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just dev
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```
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`just dev` runs the app through Air, which rebuilds the Go server and frontend assets when relevant
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files change. The default server address is `http://localhost:3000`.
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Configuration is read from environment variables, and a local `.env` file is loaded automatically.
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Useful variables include:
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| Variable | Default | Purpose |
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| --- | --- | --- |
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| `PORT` | `3000` | HTTP port for the local server. |
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| `DATABASE_FILE` | `mal.db` | SQLite database path. |
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| `GIN_MODE` | release default | Gin runtime mode. |
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| `MAL_CORS_ALLOW_ALL` | disabled | Allows any origin when set to `1`; useful only for local or proxy setups. |
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| `PLAYBACK_PROXY_SECRET` | empty | Enables signed playback proxy tokens when set. |
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| `EPISODE_AVAILABILITY_MODE` | `auto` | Episode availability strategy: `auto`, `legacy`, or `jikan`. |
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| `MAL_JIKAN_TRACE` | disabled | Enables optional Jikan client tracing when truthy. |
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## Common Commands
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The project uses `just` as the command runner:
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| Command | Description |
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| --- | --- |
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| `just setup` | Install pinned tools with `mise` and install Bun dependencies. |
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| `just dev` | Start the local development server with live rebuilds. |
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| `just build` | Build the Go server, Tailwind CSS, and TypeScript assets. |
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| `just test` | Run the Go test suite. |
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| `just fmt` | Format Go code. |
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| `bun run format` | Format TypeScript and related frontend files with `oxfmt`. |
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| `just lint-go` | Run `golangci-lint` across Go packages. |
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| `just lint-ts` | Run type-aware `oxlint` against the TypeScript source. |
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| `just typecheck` | Run `tsc` without emitting files. |
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| `just check` | Run linting, tests, typechecking, and a full build. |
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| `just run` | Build and run the compiled server binary. |
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| `just clean` | Remove generated build output. |
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| `just new-data-fix name` | Scaffold a new data-fix file. |
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| `just run-fixes` | Run registered data fixes through the user command. |
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| `just fix-all` | Run the Bun maintenance script for data fixes. |
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To create a local user after setup:
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```bash
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go run ./cmd/user <username> <password>
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```
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## Quality Bar
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The codebase aims for a practical production style:
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- feature packages own their handlers, services, repositories, and module wiring;
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- external provider behavior is isolated in `integrations`;
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- migrations are versioned and committed with the application code;
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- template components use named props instead of implicit positional state;
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- tests focus on database helpers, provider behavior, rendering helpers, recommendations, playback,
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observability, and request handling;
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- linting and typechecking are part of the normal local workflow;
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- maintenance scripts are kept in the repo instead of living as undocumented one-off commands.
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## Project Status
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This is a personal portfolio project and local-first application. It is still evolving, but the repo
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is structured to make future work straightforward: add migrations when the data model changes, keep
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provider-specific logic behind integration packages, prefer server-rendered flows by default, and use
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TypeScript only where browser state is genuinely doing work.
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## Community And Security
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Please read the project docs before contributing or using code from this repository:
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- [`CODE_OF_CONDUCT.md`](CODE_OF_CONDUCT.md) describes the expected standard for respectful
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participation.
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- [`SECURITY.md`](SECURITY.md) explains how to report security issues and how this project treats
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sensitive playback, auth, and local data concerns.
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- [`LICENSE`](LICENSE) contains the MIT license for this project.
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## License
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This project is released under the MIT License. See [`LICENSE`](LICENSE) for the full text.
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