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MyAnimeList

MyAnimeList logo MyAnimeList
My personal anime tracker, built because nothing else felt right.

Go SQLite templ Tailwind HTMX


Why this project exists

I built this for myself.

I was frustrated with the UI and UX of every tracker I tried. Even when something looked decent, it still felt awkward to use day-to-day, or it was missing pieces I considered essential. I wanted one place that matched how I actually watch anime: search fast, get context fast, update status fast, and move on.

So this project is personal first and public second. I put it on GitHub because I like shipping in the open, not because it was originally designed as a general-purpose product for everyone.

Technically, I also wanted to prove that a small, server-rendered Go app could stay reliable even when upstream anime APIs are inconsistent. A lot of this code exists because real APIs rate-limit, timeout, and occasionally fail at the worst possible moment.

What the application offers

For my own workflow, MyAnimeList combines catalog browsing, seasonal discovery, quick search, detail pages with recommendations and relations, watchlist management, continue-watching, and in-app playback in one server-rendered interface.

The interface is minimal and functional, featuring a dark theme and quick access to tracking tools.

Technical approach

The application is written in Go and rendered on the server with templ, with SQLite as the primary datastore and sqlc for typed query generation. Styling uses Tailwind CSS v4. HTMX and small TypeScript modules handle incremental interactions, which keeps the interface responsive without moving the entire product into a heavy client-side architecture.

The external anime data source is Jikan (https://api.jikan.moe/v4). Because reliability is a first-class concern, the client layer includes request pacing, bounded retries, backoff behavior, stale-cache fallback, and a persisted retry queue for failed fetches that should be retried later. Playback proxying uses uTLS to bypass Cloudflare protections.

Repository structure

The codebase follows standard Go project layout conventions with clear separation between public APIs, external integrations, private internals, and web presentation.

Public API Layer

Path Purpose
api/anime Catalog, discovery, search, details, recommendations, and relations
api/auth Login and session handling logic
api/playback Watch page, stream/subtitle proxying, and watch progress APIs
api/watchlist Watchlist updates, retrieval, and continue-watching

External Integrations

Path Purpose
integrations/jikan Upstream API client, caching, and retry-aware fetch behavior
integrations/watchorder Watch-order scraping and parsing helpers

Private Internal Code

Path Purpose
cmd/server Application entrypoint and process lifecycle setup
internal/db Migration runner, generated query layer, and DB models
internal/middleware App-specific auth and access policy middleware
internal/server Route registration and middleware composition
internal/worker Background relation sync, retry processing, and cache cleanup

Reusable Libraries

Path Purpose
pkg/middleware Generic HTTP middleware (CSRF, rate limiting, logging)

Web Layer

Path Purpose
web/templates Server-rendered page and partial templates
web/components Reusable UI components and icons

Assets & Operations

Path Purpose
migrations Schema evolution and operational DB changes
static Source CSS, TypeScript, and static assets
dist Built frontend assets served at /dist/*

cmd/ structure notes are documented in cmd/README.md.

Runtime behavior

On startup, the server opens SQLite using DATABASE_FILE (defaulting to mal.db), runs migrations automatically, initializes core services, starts the background worker, and then serves HTTP traffic on PORT (defaulting to 3000). A request enters the router, passes through global middleware for origin and auth boundaries, reaches a feature handler, and then resolves through service logic that combines database access with upstream data where needed before rendering HTML.

Public access is restricted. Only /login and static asset routes (/static/*, /dist/*) are available without authentication; all other routes require a valid session. There is no public registration; users are created via the CLI:

go run ./cmd/server create-user <username> <password>

The background worker continuously maintains relation data for sequel awareness, processes queued retryable anime fetches, and periodically removes expired cache records. This keeps user-facing pages stable even when data collection has to happen in multiple phases.

Reliability and tradeoffs

The hardest part has been balancing freshness and resilience. Upstream APIs can fail transiently with 429 and 5xx responses, so the app favors graceful degradation over hard failure. Cached values are used when fresh requests fail, retryable failures are persisted and replayed in the worker, and relation synchronization is incremental so one bad fetch does not block the rest of the graph.

Playback proxying originally struggled with Cloudflare challenges; this was solved by switching to uTLS for TLS fingerprinting bypass. HTML sanitization was added to prevent XSS from upstream anime data.

There are still honest limits. Metadata quality depends on external providers, and there is no formal CI pipeline yet, so local validation is the primary quality gate.

Getting started

For local development, install Go 1.25+, Bun, and the templ CLI, then generate templates, build frontend assets, and run the server.

bun install                                    # Install Bun dependencies
go install github.com/a-h/templ/cmd/templ@latest # Install templ CLI
templ generate                                 # Generate Go templates from .templ files
bun run build:css && bun run build:ts          # Build frontend assets (CSS and TypeScript)
PLAYBACK_PROXY_SECRET="your-32+char-secret" go run ./cmd/server  # Run the Go server

The frontend pipeline uses Tailwind CSS v4 (static/style.css) and TypeScript sources in static/*.ts, then emits build artifacts into dist/ for serving.

When the server starts, the app is available at http://localhost:3000.

Creating a user

The app has no public registration. Use the built-in CLI command to create a user:

go run ./cmd/server create-user <username> <password>
# or with a built binary:
./server create-user <username> <password>

If the username already exists, you will be prompted to confirm overwriting the password.

Justfile

Common tasks are automated via the justfile. Run just <task> after installing just:

Task Description
just fmt Format Go code
just lint Run go fmt and go vet
just test Run Go tests
just templ Regenerate templ files
just build Full build (templ, Go binary, CSS, TS)
just check Run all checks (lint, test, typecheck, build)
just dev Build and start the server
just install-hooks Install lefthook pre-push hooks

For containerized usage:

docker build -t myanimelist .
docker run --rm -p 3000:3000 -e PLAYBACK_PROXY_SECRET="your-32+char-secret" myanimelist

For persistent data in containers, set DATABASE_FILE to /app/data/mal.db and mount a volume:

docker run --rm \
  -p 3000:3000 \
  -e DATABASE_FILE=/app/data/mal.db \
  -v "$(pwd)/data:/app/data" \
  myanimelist

After the container is running, exec into it to create a user:

docker exec <container> /server create-user <username> <password>

Configuration

Variable Default Description
PORT 3000 HTTP listen port
DATABASE_FILE mal.db SQLite database file path
ENV (empty) Set to production to enable secure session cookies
MIGRATIONS_DIR (auto-discovered) Optional explicit path to migration files
PLAYBACK_PROXY_SECRET (required) HMAC secret for signed playback proxy tokens (min 32 chars)

Database and testing

Migrations run at startup. Schema history includes auth, watchlist, anime metadata, relation tracking, Jikan cache persistence, and retry-queue support.

To manually run migrations without starting the server:

just db_migrate

There is no CI workflow, so validation is local. Use just check to run all checks (lint, test, typecheck, build) or just install-hooks to set up the pre-push hook that runs them automatically before each push.

Note

just must be installed first (e.g. brew install just).

Alternatively, run tests manually with:

go test ./...

Security

Keep secrets out of version control, do not publish real credentials in documentation or screenshots, and report security issues privately before public disclosure.

License

This project is released under the MIT License. See LICENSE for details.

Description
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